Tickets 148–168: fortify, clearing, resources & military

June 17, 2026

Three weeks of work since the last entry, focused on making the early game feel less brittle, giving units a way to recover outside combat, and building out the resource → building → unit chain that the military layer depends on. Along the way: tile improvement clearing, a reusable tooltip module, and the first impassable player-built structure.

Onboarding & early game

Fortify & garrison sustain

Improvement clearing & production UX

Client UI infrastructure

Horses, iron & production costs

Buildings, gating & military units

Terrain control