Tickets 169–204: barbarians, navy, city combat & trade

June 24, 2026

A big stretch that pushes the prototype past "a map you move units around on" toward an actual game with opponents, water, fighting cities, and the first hints of an economy. The headline items: a Barbarian AI that settles and goes on the offensive, a naval layer with transports, cities that can attack and whose toughness scales with size, and a brand-new Trade screen anchored by a market-maker called the Ethereal Banker.

Barbarians — the first opponent

Sharper vision

A naval layer

Combat: standing orders & cities that fight back

Smarter settling

Production & map readability

New top-level systems: Trade, Diplomacy & Laurels

The economy arrives: Markets & the Ethereal Banker

Housekeeping