Tickets 205–249: an automated player, mountains, wonders & the trade rebuild

July 1, 2026

The last stretch had two headline stories. The first: the game can now play itself. An automated agent — driven by an LLM — joins a game, reads a compact digest of the state, and takes real turns, which turns out to be the fastest way we have to shake out bugs and imbalances. The second: we tore down the trade system we'd just built. The Ethereal Banker and the roaming Merchant looked good on paper but played badly, so trade was rebuilt from scratch around abstract, point-to-point trade routes. Along the way: passable mountains, the first proper wonders, a mini-map, a map-lens framework, and a clearer read on where a city's yields actually come from.

An automated player

Mountains you can actually use

Wonders & build limits

Laurels grow a wealth track

Trade, take two: from merchants to routes

We first built trade around a Merchant unit that physically walked a route and an Ethereal Banker that market-made exchange rates. In play it was fiddly and hard to read, so the second half of this arc replaces the walking-merchant model with abstract trade routes: you commit capacity, the route runs itself, and the map just shows you the flow. The early tickets below are the first version; from 232 on is the rebuild.

Seeing the whole board

Reading a city's yields