Tickets 346–411: a dedicated City View, a way to win, and building your land tile by tile

July 30, 2026

If the last stretch reshaped the world, this one reshaped how you run it. The headline is a dedicated City View — click a city and the map reframes into a focused mode for managing it, buying land, and choosing what to build, tile by tile. On top of that, games can now actually end: there's a real victory condition, an optional turn limit, and a proper "someone won" moment. Multiplayer grew teeth too, with a vote-to-kick for dealing with a player who's gone. Add a new kind of never-ending "Focus" project that turns a city into a yield faucet, two fresh units and a rebuilt unit panel, and a long tail of readability polish and stubborn bug-fixing.

A place to run your cities

The old right-hand city panel is gone. Clicking a city now drops you into a dedicated City View: the HUD clears, the camera reframes onto the city and its land, and everything you do to a city lives here.

Building your land, tile by tile

Improvements stopped being a flat list and became a real, tile-first build system — with the client and server finally agreeing on what's legal where.

New recruits and a rebuilt unit panel

Standing orders

Focus: turn a city into a faucet

A new kind of production that never finishes on purpose. Set a city to Focus and its output converts straight into a yield, turn after turn, until you point it at something else.

Victory — and defeat

For the first time, a game of Cities and States can be won. Turn on a turn limit, and whoever leads more than half the Score categories when it arrives takes the game.

Vote to kick

Reading the board better

A steady stream of legibility work — the kind that doesn't add a mechanic but makes the ones you have easier to play.

Three stubborn bugs

Each of these looked simple and wasn't — the fix only landed after tracing the real mechanism.